Runaway Train Beta 1

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Getting started:

- Just extract the zip straight into your Half-Life directory, it will automatically create the mod dir "rat".

- The only new command at the moment is "+hook", which is the grappling hook. There's an autoexec.cfg with it in there, change the key.

note that there's also an sv_maxvelocity command in there, it's just to shut the error messages up when you use the grapple.

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- The objective: Stay on the train for as long as you can, you get 5 points per every 10 seconds so it is the place to be. There are new train-related weapons like the TSG for example, which slows down the train when hit with it. Also dummy weaponboxes, to possibly lure people off the train to pick up, but you can detonate them in their face >:) You also get awarded an extra frag for killing the person in control of the train, and you get a frag for running someone over while you are in control of the train.

- Features so far: The mallet, new pistol, train stopper gun (tsg), sniper rifle, benelli,
  brick cannon (ooooh yes!), dummy weapon boxes and the baby blower.
  3 levels: rat_station, rat_tunnels and rat_megabox_wip (work in progress). (You could play on subtransit too.)
  
  So far there's only straight deathmatch, but you can team up if you want cause that's the origional idea. In beta 2 there 
  will be full teamplay support and a couple of new modes of play.

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e-mail us for any questions suggestions comments etc 
commandre@planethalflife.com - commandre
mop_mason@hotmail.com - Plug
visit the rat site for updates, latest news and info at: www.planethalflife.com/rat

Beta 2 weapons: Net launcher, barnacles, mystery weapon, syringe and teamplay support.

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Credits:

Plug: models, maps, web gfx, sound.

commandre: coding, maps, webmarsterr.

Thermo: models.

Badman: maps.

thanks to HitMan for the pistol model and the splash (which is accidently missing the avi, oops!)